11/29/2023 0 Comments Quake ii rtx gameplayWe would much rather play with GI on Low rather than turned off completely. Now we toggle GI to Low: GI Low – Highest settingsįinally we toggle GI off completely: GI Off – Highest settingsĪs we will see later on, the Global Illumination settings have a significant impact on performance. Next we look at our other 3 Global Illumination settings – below with GI on Medium: GI Medium – highest settings Here is a screenshot at 1920×1080 with all settings set to their highest including GI: RTX Quake II highest settings – including GI High Low – single bounce, half resolution, diffuse only.Medium – single bounce, full resolution, diffuse and specular.High – two bounces, full resolution, diffuse and specular.RTX Quake II has 3 different quality settings for global illumination besides Off: Low, Medium, and High. All of the following screenshots have the denoiser on. Cards like the GTX Pascal and Turing cards have to make the calculations without using the specialized hardware of the RTX cards, and as we will see, performance really suffers. Updated: We see the scene fully path-traced before the denoiser is applied in real time through a series of spacial and temporal processing by the dedicated cores built into the RTX cards. All of the following screenshots are at 1920×1080.įirst we want to see what toggling off the denoiser looks like with all settings set to maximum including GI on High(est): RTX Quake II highest settings – Denoiser off Besides toggling on or off settings, there are four settings for Global Illumination (GI) – High, Medium, Low, and Off. Next we look at the other Video settings:Īs above, all of our settings are set to their maximum with the denoiser on. Open the Quake II in-game menu > OPTIONS > Environment setup.Īll of our benching is with the above noon setting so as to be consistent. Ray tracing bring realistic lighting and environments, and the time of day and the positioning of the sun can impact a scene from a mood perspective as well as from gameplay and performance perspectives. OpenGL pathway, highest settingsĪlthough the above represented state of the art in 1997, it looks pretty awful by today’s standards, and this editor couldn’t play it this way for very long.
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